## version $VER: XX.catalog XX.XX (XX.XX.XX) ## codeset X ## language X MSG_BUY1 ; Buy %s%s'%s' MSG_BUY2 ; for %ld.- ? MSG_NO MSG_YES ; Yes MSG_OWN_JAIL_FREE ; owns 'get out of jail free'-card MSG_ZERO_RENT ; 0000.- MSG_OWNER_INFO ; Owner Information MSG_PROPERTY ; property MSG_OWNER ; owner MSG_RENT ; rent MSG_EXCHANGE_RATE MSG_LOAD_GAME ; load saved game: MSG_ERROR_LOAD ; error opening file MSG_ERROR_WRONG_FILE ; This is not a saved game file! MSG_SAVE_GAME ; save game: MSG_ERROR_SAVE ; error opening file MSG_JAIL_FREE_CARD_1 ; Get out of jail free! MSG_JAIL_FREE_CARD_2 ; (This card may be MSG_JAIL_FREE_CARD_3 ; kept until needed MSG_JAIL_FREE_CARD_4 ; or sold.) MSG_PALL_MALL_CARD_1 ; Advance to Pall Mall! MSG_PALL_MALL_CARD_2 ; If you pass 'GO' MSG_PALL_MALL_CARD_3 ; collect %ld.- MSG_TRAF_SQ_CARD_1 ; Advance to Trafalgar Square! MSG_TRAF_SQ_CARD_2 ; If you pass 'GO' MSG_TRAF_SQ_CARD_3 ; collect %ld.- MSG_MARYLEBONE_CARD_1 ; Take a trip to Marylebone Station MSG_MARYLEBONE_CARD_2 ; and if you pass 'GO' MSG_MARYLEBONE_CARD_3 ; collect %ld.- MSG_GO_CARD ; Advance to 'GO'! MSG_CROSSWORD_CARD_1 ; You have won a MSG_CROSSWORD_CARD_2 ; crossword competition! MSG_CROSSWORD_CARD_3 ; Collect %ld.- MSG_JAIL_CARD_1 ; Go to jail! MSG_JAIL_CARD_2 ; Move directly to jail! MSG_JAIL_CARD_3 ; Do not pass 'GO'! MSG_JAIL_CARD_4 ; Do not collect %ld.-! MSG_THREE_BACK_CARD ; Go back three spaces! MSG_MAYFAIR_CARD ; Advance to Mayfair! MSG_STREET_REPAIR_CARD_1 ; You are assessed for MSG_STREET_REPAIR_CARD_2 ; street repairs MSG_STREET_REPAIR_CARD_3 ; %ld.- per house (%ld) MSG_STREET_REPAIR_CARD_4 ; %ld.- per hotel (%ld) MSG_STREET_REPAIR_CARD_5 ; sum: %ld.- MSG_SPEEDING_CARD_1 ; speeding fine MSG_SPEEDING_CARD_2 ; %ld.- MSG_SCHOOL_CARD_1 ; Pay school fees MSG_SCHOOL_CARD_2 ; of %ld.- MSG_DRUNK_CARD_1 ; 'Drunk in charge' MSG_DRUNK_CARD_2 ; fine %ld.- MSG_HOUSE_REPAIR_CARD_1 ; Make general repairs on MSG_HOUSE_REPAIR_CARD_2 ; all of your houses! MSG_HOUSE_REPAIR_CARD_3 ; Pay %ld.- for each house (%ld) MSG_HOUSE_REPAIR_CARD_4 ; Pay %ld.- for each hotel (%ld) MSG_HOUSE_REPAIR_CARD_5 ; sum: %ld.- MSG_DIVIDEND_CARD_1 ; Bank pays you dividend MSG_DIVIDEND_CARD_2 ; of %ld.- MSG_LOAN_CARD_1 ; Your building MSG_LOAN_CARD_2 ; loan matures MSG_LOAN_CARD_3 ; Receive %ld.- MSG_FINE_OR_CHANCE_CARD_1 ; Pay a %ld.- fine or take MSG_FINE_OR_CHANCE_CARD_2 ; a 'chance' MSG_FINE_OR_CHANCE ; Pay %ld.- or take a 'chance' MSG_PAY ; Pay MSG_CHANCE ; Chance MSG_OLD_KENT_CARD ; Go back to Old Kent Road! MSG_BIRTHDAY_CARD_1 ; It is your MSG_BIRTHDAY_CARD_2 ; Birthday! MSG_BIRTHDAY_CARD_3 ; Collect %ld.- from each player. MSG_INSURANCE_CARD_1 ; Pay your insurance MSG_INSURANCE_CARD_2 ; premium %ld.- MSG_STOCK_CARD_1 ; From Sale of Stock MSG_STOCK_CARD_2 ; you get %ld.- MSG_SHARE_CARD_1 ; Receive interest on MSG_SHARE_CARD_2 ; 7\x25 preference shares MSG_SHARE_CARD_3 ; %ld.- MSG_TAX_REFUND_CARD_1 ; Income tax refund. MSG_TAX_REFUND_CARD_2 ; Collect %ld.- MSG_ANNUITY_CARD_1 ; Annuity matures. MSG_ANNUITY_CARD_2 ; Collect %ld.- MSG_BEAUTY_CARD_1 ; You have won MSG_BEAUTY_CARD_2 ; the second Prize MSG_BEAUTY_CARD_3 ; in a beauty contest! MSG_BEAUTY_CARD_4 ; Collect %ld.- MSG_HOSPITAL_CARD_1 ; Pay hospital: MSG_HOSPITAL_CARD_2 ; %ld.- MSG_BANK_ERROR_CARD_1 ; Bank error in your favour. MSG_BANK_ERROR_CARD_2 ; Collect %ld.- MSG_INHERIT_CARD ; You inherit %ld.- MSG_DOCTOR_CARD_1 ; Doctor's fee MSG_DOCTOR_CARD_2 ; Pay %ld.- MSG_CHANCE_TITLE ; Chance MSG_COMMUNITY_TITLE ; Community Chest MSG_CARD ; Card MSG_USE_JAIL_FREE_1 ; Do you want to use your MSG_USE_JAIL_FREE_2 ; 'get out of jail free'-card? MSG_PAY_OR_DICE_1 ; Pay %ld.- or MSG_PAY_OR_DICE_2 ; throw doubles MSG_DICE ; Dice MSG_QUIT_GAME_1 ; Attention !!! MSG_QUIT_GAME_2 ; Do you really want to quit? MSG_END ; Quit MSG_BACK ; Cancel MSG_PROJECT_MENU ; Project MSG_PROJECT_NEW_MENU ; New... MSG_NEW_MENU_KEY MSG_PROJECT_OPEN_MENU ; Open... MSG_OPEN_MENU_KEY MSG_PROJECT_SAVE_AS_MENU ; Save As... MSG_SAVE_AS_MENU_KEY MSG_PROJECT_SETTINGS_MENU ; Settings... MSG_SETTINGS_MENU_KEY MSG_PROJECT_ABOUT_MENU ; About... MSG_ABOUT_MENU_KEY MSG_PROJECT_QUIT_MENU ; Quit... MSG_QUIT_MENU_KEY MSG_INFO_MENU ; Information MSG_INFO_STREET_MENU ; Property Info... MSG_INFO_STREET_MENU_KEY MSG_INFO_OWNER_MENU ; Owner Info... MSG_INFO_OWNER_MENU_KEY MSG_TRANS_MENU ; Transactions MSG_TRANS_SELL_MENU ; Sell MSG_SELL_MENU_KEY MSG_TRANS_EXCHANGE_MENU ; Exchange MSG_EXCHANGE_MENU_KEY MSG_TRANS_BUY_MENU ; Buy MSG_BUY_MENU_KEY MSG_TRANS_BUILD_HOUSE_MENU ; Build House/Hotel MSG_BUILD_HOUSE_MENU_KEY MSG_TRANS_SELL_HOUSE_MENU ; Sell House/Hotel MSG_SELL_HOUSE_MENU_KEY MSG_TRANS_MORTGAGE_MENU ; Mortgage Property MSG_MORTGAGE_MENU_KEY MSG_TRANS_LIFT_MORTGAGE_MENU ; Lift Mortgage MSG_LIFT_MORTGAGE_MENU_KEY MSG_TRANS_BUY_JAIL_FREE_MENU ; Buy 'g. o. o. jail free'-card MSG_BUY_JAIL_FREE_MENU_KEY MSG_TRANS_SELL_JAIL_FREE_MENU ; Sell 'g. o. o. jail free'-card MSG_SELL_JAIL_FREE_MENU_KEY MSG_DEF_PL1_NAME ; Player 1 MSG_DEF_PL2_NAME ; Player 2 MSG_DEF_PL3_NAME ; Player 3 MSG_DEF_PL4_NAME ; Player 4 MSG_DEF_FILE_NAME ; Unknown.MON MSG_OLD_KENT_ROAD_ARTICLE MSG_OLD_KENT_ROAD ; Old Kent Road MSG_WHITECHAPEL_ROAD_ARTICLE MSG_WHITECHAPEL_ROAD ; Whitechapel Road MSG_KINGS_CROSS_STATION_ARTICLE ; the MSG_KINGS_CROSS_STATION ; King's Cross Station MSG_THE_ANGEL_ISLINGTON_ARTICLE MSG_THE_ANGEL_ISLINGTON ; The Angel, Islington MSG_EUSTON_ROAD_ARTICLE MSG_EUSTON_ROAD ; Euston Road MSG_PENTONVILLE_ROAD_ARTICLE MSG_PENTONVILLE_ROAD ; Pentonville Road MSG_PALL_MALL_ARTICLE MSG_PALL_MALL ; Pall Mall MSG_ELECTRIC_COMPANY_ARTICLE ; the MSG_ELECTRIC_COMPANY ; Electric Company MSG_WHITEHALL_ARTICLE MSG_WHITEHALL ; Whitehall MSG_NORTHUMBERLAND_AVE_ARTICLE MSG_NORTHUMBERLAND_AVE ; Northumberland Avenue MSG_MARYLEBONE_STATION_ARTICLE ; the MSG_MARYLEBONE_STATION ; Marylebone Station MSG_BOW_STREET_ARTICLE MSG_BOW_STREET ; Bow Street MSG_MARLBOROUGH_STREET_ARTICLE MSG_MARLBOROUGH_STREET ; Marlborough Street MSG_VINE_STREET_ARTICLE MSG_VINE_STREET ; Vine Street MSG_THE_STRAND_ARTICLE MSG_THE_STRAND ; The Strand MSG_FLEET_STREET_ARTICLE MSG_FLEET_STREET ; Fleet Street MSG_TRAFALGAR_SQUARE_ARTICLE MSG_TRAFALGAR_SQUARE ; Trafalgar Square MSG_FENCHURCH_ST_STATION_ARTICLE ; the MSG_FENCHURCH_ST_STATION ; Fenchurch St. Station MSG_LEICESTER_SQUARE_ARTICLE MSG_LEICESTER_SQUARE ; Leicester Square MSG_COVENTRY_STREET_ARTICLE MSG_COVENTRY_STREET ; Coventry Street MSG_WATER_WORKS_ARTICLE ; the MSG_WATER_WORKS ; Water Works MSG_PICCADILLY_ARTICLE MSG_PICCADILLY ; Piccadilly MSG_REGENT_STREET_ARTICLE MSG_REGENT_STREET ; Regent Street MSG_OXFORD_STREET_ARTICLE MSG_OXFORD_STREET ; Oxford Street MSG_BOND_STREET_ARTICLE MSG_BOND_STREET ; Bond Street MSG_LIVERPOOL_ST_STATION_ARTICLE ; the MSG_LIVERPOOL_ST_STATION ; Liverpool St. Station MSG_PARK_LANE_ARTICLE MSG_PARK_LANE ; Park Lane MSG_MAYFAIR_ARTICLE MSG_MAYFAIR ; Mayfair MSG_REALLY_NEW_1 ; Attention !!! Do you really MSG_REALLY_NEW_2 ; want to start a new game? MSG_NEW ; New MSG_ABOUT ; English translation (inbuilt) by Holger Beer MSG_OK MSG_SELL_WHICH_PROP ; Which property do you want to sell? MSG_NONE ; None MSG_SELL_PROP_WHOM ; Whom do you want to sell it? MSG_CANCEL ; Cancel MSG_HOW_MUCH_DEMAND ; How much do you demand %s? MSG_WITHOUT_HOUSES ; (w/o hs.) MSG_WITH_MORTGAGE ; (w. mort.) MSG_WANNA_BUY_1 ; do you want to buy %s MSG_WANNA_BUY_2 ; '%s'%s for %ld.-? MSG_LIFT_MORT_AT_ONCE_1 ; do you want MSG_LIFT_MORT_AT_ONCE_2 ; to lift the mortgage at once (%ld.-)? MSG_WHICH_TRADE_IN ; Trade in which property? MSG_WHICH_GET ; Which property do you want to get? MSG_WANNA_EXCHANGE_1 ; trade in %s%s'%s'%s MSG_WANNA_EXCHANGE_2 ; for %s%s'%s'%s? MSG_BUY_WHICH_PROP ; Which property do you want to buy? MSG_HOW_MUCH_GIVE ; How much will you give %s? MSG_WANNA_SELL_1 ; do you want to sell %s MSG_WANNA_SELL_2 ; '%s'%s for %ld.-? MSG_WHERE_BUILD_HOUSE ; Where do you want to build a house? MSG_FINISHED ; Finished MSG_WHERE_SELL_HOUSE ; Which house do you want to sell? MSG_WHERE_MORT ; Select property to be mortgaged MSG_WHERE_LIFT_MORT ; Select mortgaged property MSG_WHICH_PLAYER_BUY_CARD ; Select player to buy card from! MSG_WANNA_SELL_CARD_1 ; do you want to sell your 'get out MSG_WANNA_SELL_CARD_2 ; of jail free'-card for %ld.-? MSG_WHICH_PLAYER_SELL_CARD ; Which player do you want to sell the card? MSG_KEEP ; Keep MSG_WANNA_BUY_CARD_1 ; do you want to buy a 'get out MSG_WANNA_BUY_CARD_2 ; of jail free'-card for %ld.-? MSG_PLAYER_SETTINGS ; player settings MSG_NUMBER_OF_PLAYERS ; number of players MSG_COMP ; comp. MSG_FIRST_PLAYER ; 1st player MSG_SECOND_PLAYER ; 2nd player MSG_THIRD_PLAYER ; 3rd player MSG_FOURTH_PLAYER ; 4th player MSG_NEW_GAME ; new game MSG_CHOOSE_TOKEN ; choose token MSG_GRAPHICS_FILE ; PROGDIR:Graphics/Monopoly_eng.pic MSG_ERROR_OPEN_WIN ; Error opening window! MSG_DEBTS ; Sorry, you have debts of %ld.-! MSG_GIVE_UP ; Give Up MSG_ZERO_MORT ; MORTGAGE: The property is mortgaged for 000.- MSG_WHICH_PROP ; Which property do you want info about? MSG_STREET_INFO ; property information MSG_DISPLAY ; %4ld.- MSG_VALUE ; value: MSG_RENT_ ; rent: MSG_DOUBLE_RENT ; double rent: MSG_RENT_ONE_HOUSE ; rent with 1 house: MSG_RENT_X_HOUSES ; rent with %1ld houses: MSG_RENT_HOTEL ; rent with hotel: MSG_HOUSE_COSTS ; costs of houses: MSG_RENT_X_STATIONS ; rent with %1ld stations: MSG_X_TIMES_DICE ; %ld amount shown on dice MSG_RENT_WITH_WATER_WORKS ; rent if Water Works is owned: MSG_RENT_WITH_ELECTRIC_COMPANY ; rent if Electric Company is owned: MSG_MORT ; MORTGAGE: The property is mortgaged for %ld.- MSG_MORT_VALUE ; mortgage value: MSG_OWNER_ ; owner: MSG_BANK ; bank MSG_HAS_WON ; has won the game! MSG_PALETTE ; PROGDIR:Graphics/standard.pal MSG_MONEY ; %ld.- MSG_SCREEN_TITLE ; HBMonopoly Screen MSG_CUSTOM_SCREEN ; custom screen MSG_PUBLIC_SCREEN ; public screen MSG_SETTINGS ; Settings MSG_SOUND_SETTINGS ; Sound settings MSG_SOUND ; Sound MSG_MOVE_SOUND ; move sound MSG_JAIL_SOUND ; jail sound MSG_WIN_SOUND ; win sound MSG_DICE_SOUND ; dice sound MSG_DELAY_SETTINGS ; Delay settings MSG_MOVE_DELAY ; move delay MSG_MOVE_FAST_DELAY ; move fast delay MSG_DICE_DELAY ; dice delay MSG_CPU_PLAYER_DELAY ; cpu player delay MSG_SCREEN_SETTINGS ; Screen settings MSG_SCREEN_MODE ; screen mode... MSG_PUB_SCREEN_NAME ; public screen name MSG_MISC_SETTINGS ; Miscellaneous settings MSG_LANGUAGE ; language MSG_USE_SCREEN_FONT ; use screen font MSG_FONT ; font MSG_OPEN_OWNER_INFO_WIN ; open owner info window MSG_SAVE ; Save MSG_USE ; Use MSG_CHOOSE_SOUND_FILE ; Choose sound file MSG_DEFAULT ; MSG_RULES ; Rules MSG_DOUBLE_SALARY ; double salary on 'GO' MSG_JACKPOT ; 'Free Parking' jackpot MSG_CHOOSE_PIX_FILE ; Choose token picture file MSG_DELAY ; Delay MSG_SCREEN ; Screen MSG_MISC ; Misc. MSG_DEF_PL5_NAME ; Player 5 MSG_DEF_PL6_NAME ; Player 6 MSG_DEF_PL7_NAME ; Player 7 MSG_DEF_PL8_NAME ; Player 8 MSG_FIFTH_PLAYER ; 5th player MSG_SIXTH_PLAYER ; 6th player MSG_SEVENTH_PLAYER ; 7th player MSG_EIGHTTH_PLAYER ; 8th player MSG_PLAYER_BUYS_PROP_1 ; %s buys MSG_PLAYER_BUYS_PROP_2 ; %s for %ld.- MSG_NOT_INTERESTED ; is not interested in your offer! MSG_PLAYER_SELLS_PROP_1 ; %s sells MSG_PLAYER_SELLS_PROP_2 ; %s for %ld.- MSG_LOG_BUY ; %s buys %s%s%s. MSG_LOG_RENT ; %s pays %ld.- rent to %s. MSG_LOG_GO_JAIL ; %s must go to jail! MSG_LOG_JAIL_DOUBLES ; %s gets out of jail by throwing doubles. MSG_LOG_JAIL_PAY ; %s pays %ld.- to get out of jail. MSG_LOG_JAIL_CARD ; %s uses a 'get out of jail free'-card. MSG_LOG_SELL_TO ; %s sells %s%s%s to %s for %ld.-. MSG_LOG_BUY_FROM ; %s buys %s%s%s from %s for %ld.-. MSG_LOG_EXCHANGE ; %s and %s exchange %s%s%s and %s%s%s. MSG_LOG_RECEIVE ; %s receives %ld.-. MSG_LOG_PAY ; %s must pay %ld.-. MSG_LOG_INCOME_TAX ; %s pays %ld.- income tax. MSG_LOG_SUPER_TAX ; %s pays %ld.- super tax. MSG_LOG_JACKPOT ; %s gets the Jackpot: %ld.-!! MSG_LOG_SALARY ; %s gets %ld.- salary. MSG_LOG_MORT ; %s mortgages %s%s%s. MSG_LOG_LIFT_MORT ; %s lifts mortgage from %s. MSG_LOG_BUILD_HOUSE ; %s builds a house/hotel on %s. MSG_LOG_SELL_HOUSE ; %s sells a house/hotel from %s. MSG_LOG_BUY_JAIL_CARD ; %s buys a 'get out of jail free'-card from %s. MSG_LOG_SELL_JAIL_CARD ; %s sells a 'get out of jail free'-card to %s. MSG_LOG_GET_JAIL_CARD ; %s gets 'get out of jail free'-card. MSG_LOG_DEBTS ; %s has debts of %ld.-! MSG_LOG_DEATH ; %s cannot pay and gives up! MSG_LOG_WINNER ; %s has won the game!!! MSG_LOG_WINDOW ; Log Window MSG_OPEN_LOG_WIN ; open log window MSG_LOG_LINES ; number of lines in log window MSG_INFO_LOG_MENU ; Log Window... MSG_INFO_LOG_MENU_KEY MSG_CHOOSE_LOCAL_PLAYERS ; Choose local players MSG_PRIVATE ; MSG_CHAT_WINDOW ; Chat Window MSG_SEND_TO ; Send to MSG_EVERYONE ; everyone MSG_EXCHANGES_X_AGAINST_Y_1 ; %s exchanges MSG_EXCHANGES_X_AGAINST_Y_2 ; %s against %s MSG_SELLS_JAIL_CARD_1 ; %s sells his 'get out of jail free'-card MSG_SELLS_JAIL_CARD_2 ; to %s for %ld.- MSG_CLIENT_CONN_LOST ; Lost connection to client MSG_SERVER_CONN_LOST ; Lost connection to server MSG_PLAYERS ; Players MSG_COULDNT_START_SERVER ; Couldn't start server! MSG_SERVER_READY ; Server ready. Waiting for clients to log in... MSG_START_GAME ; Start game MSG_CANCEL_NETWORK_PLAY ; Cancel network play MSG_SERVER_NOT_FOUND ; Server not found! MSG_PLAYER_REJECTED ; Player '%s' was rejected. Choose a different name. MSG_CLIENT ; Client MSG_SERVER ; Server MSG_CONNECTED ; Connected. Waiting for other players... MSG_NETWORK_MODE ; Network Mode MSG_MODE ; Mode MSG_PORT ; Port MSG_SERVER_NAME ; Server Name MSG_NO_FREE_SOUND_CHANNEL ; No free sound channel! MSG_INTERNET ; Internet MSG_HOMEPAGE ; HBMonopoly home page MSG_EMAIL ; send e-mail to author MSG_LOCAL ; local MSG_REMOTE ; remote MSG_NETWORK ; Network MSG_DONT_ACTIVATE_WINDOWS ; don't activate windows